#PortAudio
Live, measured metrics for the hashtag #PortAudio from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #portaudio
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.online (Mastodon public tags API) · fetched 2026-10-13 08:37 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.online (Mastodon public search API) · fetched 2026-10-13 08:37 UTCNo related tags with measured usage found for #portaudio.
Live pulse
measured · mastodon.online (Mastodon tag timeline) · fetched 2026-10-13 08:37 UTCEverything below is measured over the latest 14 public posts (spanning ~48308 hours).
Posting hours (UTC) — busiest: 12:00
Languages: English (14)
Avg boosts / post: 0.5
Top of the latest posts
Been using PortAudio to handle audio stuff in a cross platform C++ app and it’s pretty easy to use. All three platforms work ok, but on Windows I can only get PA working when using DirectSound, not WASAPI. Whatever I try the PA errors out w
Using #PortAudio to send PCM on my Mac was causing a few problems, so, I whipped up some #golang to talk to #CoreAudio via CGO and now everything is nicely going beepboop. And I’m discovering that using go to generate sfx, music, and tts is
I did a bit of #AudioDev for the past few days, but eventually I finally got my pipeline to work. I have mixed feelings about demuxing a html stream, piping aac/mp3 across #FFmpeg to get PCM, doing some manipulation (because FFTs are fun),
What “portaudio” means
WikipediaPortAudio is an open-source computer library for audio playback and recording. It is a cross-platform library, so programs using it can run on many different computer operating systems, including Windows, Mac OS X and Linux. PortAudio supports Core Audio, ALSA, and MME, DirectSound, ASIO and WASAPI on Windows. Like other libraries whose primary goal is portability, PortAudio is written in the C programming language. It has also been implemented in the languages PureBasic and Lazarus/Free Pascal.
“PortAudio” on Wikipedia (CC BY-SA) →#portaudio across platforms
every network with a public tag surfaceFollow #portaudio straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/portaudio