#lightmap

Live, measured metrics for the hashtag #lightmap from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #lightmap

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$110.68/ year · 8-character #name
Claim #lightmap — $110.68/yr→Buy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
4
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 4
0
Avg reactions / post
Mastodon · last 4
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-10-10 09:50 UTC
0
10-04
0
10-05
0
10-06
0
10-07
0
10-08
0
10-09
0
10-10

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-10-10 09:50 UTC

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-10-10 09:50 UTC

Everything below is measured over the latest 4 public posts (spanning ~10786 hours).

Top of the latest posts

  • Оптимизация игры на UE. Часть 2. Анализ статистики и первые улучшения В первой части мы обсудили процесс настройки автоматического сбора статистики для оптимизации игры на Unreal Engine, предложили различные варианты для этого и показали, к

    Habr@habr@zhub.link♥ 0↻ 02025-03-19 21:22 UTCView post →
  • a bit of a bummer many #lightmap improvements didn't make it into #godot 4.3, but now that the merge window for 4.4 is open, i hope it will get all the overdue lightmap improvements. it's such a hidden gem feature for godot #gamedev.

    Wattana's Place of Brainrot@Atirut@toot.community♥ 0↻ 02024-08-21 08:17 UTCView post →
  • All lightmap UVs done... At least for this part of the upcoming forgotten graveyard 🪦asset pack. Two set of fences, 164 models total. Will post some renders when I get some rest 😅 #UnrealEngine #ue5 #ue4 #lightmap #staticlighting

    Vertex Rage@vertexrage@mastodon.gamedev.place♥ 0↻ 02024-02-17 23:36 UTCView post →

What “lightmap” means

Wikipedia

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost.

“Lightmap” on Wikipedia (CC BY-SA) →

#lightmap across platforms

every network with a public tag surface

Follow #lightmap straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/lightmap